click on the portion of this map that interests you to find out more about
the area in question. On the
large scale detailed maps use your scrollbars in the margins to navigate the map, and use your broweser "Back"
button to return here.
The main map is a 200 PPI scanned copy of thirteen original hand drawn maps done with standard hex paper and Pentel art pens. Some of the maps were over ten years old when scanned into a standard Jpeg file, and the Pentel pen colors were well preserved through the scanning process. I lost quite a bit of detail and color in the process of creating Jpegs that Freeserver.com would allow me to upload . Please note some of these map files on the detailed maps pages are quite large and may take some time loading on your system.
Now... How about a quick social and geography lesson for those of you new to Tamerthya?
The scale of these maps is 5 miles to the hex. the area covered is approximately an area 700 x 1020 miles, about 714,000 square miles. In the Northwest is the Grand Kingdom of Merthyr. In the North central area of the map is the Norsemen clans area. In the Northwest portion of the main map is the Kingdom of Tefi, and South of the the Kingdom of Taradoc. To the South of Taradoc is is Saryn. West of Saryn is the Great Desert, and West of the Great Desert is the demi-human Kingdom of Bara. Southwest of the Kingdom of Bara is the rather primitive peoples of Melwyn and Selsea. Each of these areas will be covered in more detail later.
Island of Dee is located to the West Southwest of Crystalmeer,
and due North of the Kingdom of
Merthyr. The area the island covers approximately 850 square miles (a 25 mile by 30 mile area). The Island is
covered with coniferous forest consisting mostly of dense pine, and evergreen groves. Being close to the
artic circle means long summer days and long cold winter nights. Dee is an Iron-age matrilineal clan oriented
Kingdom. What this means is that the family name is passed through the women of the Island. It is a
Monarchy, ruled by a King, elected by a gathering of the most important clans in the Island. The King serves
as leader of the people for as long as he lives. The economy of Dee is dominated by the fishing industry.
Dee is located on the Southwest portion of the Crystalmeer map. The whole society is expected to carry
and use arms in the defense of the kingdom. Small units range from notable individuals and strategic units
range from 10 to 100 men and women.
Island of Mabinogia is located due West of the
Kingdom of Merthyr. The area the Island Kingdom
covers is about 3,250 square miles and area 50 miles wide, and 65 miles from North to South. There are over
20 other major islands and an uncounted number of smaller uncharted islands west of Merthyr. The largest
is the Island Kingdom of Mabinogia. Mabinogia is an Iron-age matrilineal band oriented kingdom similar to
Dee with the following exceptions. Clans are not the dominating social unit of Mabinogia. Bands made
up of groups of extended clans and inter-married clans form the primary social unit of the kingdom. Like
Dee, fishing is the mainstay of the economic health of the people. Here they trade fish extensively for
other goods. Fishing, and trading vessels ply the waters as far north as Crystalmeer, and as far south as the
Desert Kingdom. Mabinogia has not yet entered the iron age and weapons, tools and other implements in
society are made of stone, clay, copper, or bronze. The whole society is at arms, meaning men, women, and even
children own or possess both offensive and defensive weapons and armor, and further, are expected to learn
at an early age the arts of war. Small units range from 2 to 10 individuals and strategic units ( i.e. armies ) range
from roughly 100 to 500 people in size.
TheKingdom of Merthyr is the largest
and most civilized of all the kingdoms in Tamerthya. Located in the
Northwest portion of the main map Merthyr covers an area over 175 miles wide and over 180 miles from
north to south. It is bound in the north by the Crystalmeer Sea, in the east by the Great Mountain Range,
in the south by the Great Mountain Range and in the west by the island Kingdom of Mabinogia. Merthyr
is a mixed economy, iron-age, patrilineal, fuedal kingdom with a standing army, and a conscripted army of
commoners, peasants, and serfs. The finest Knights in all of Tamerthya can be found here. Some notable
locales include the Kings City-State of His Highness, King Temyn Merthyr. The great port city of
Tarwyn in the North, and The City of Tamar on the Tanith river in the southern reaches of Tamerthya.
These three cities, and the lands around them form the Duchys that are the heart of this great kingdom.
In addition, to the Northeast of the Imperial City-State is one other large fortified city guarding the
northern frontiers of the Kingdom, Tel-tamyn.
the great mountains to the West of Merthyr is theKingdom of Tefi, Co-ruled by the twin brothers,
King Arthyn Tefi, and King Berwyn Tefi the 3rd. The Capital of Tefi is the great city of T'lan located
between two great castles standing on two cold volcano plugs that reach above all the lands around.
This area is known as castle rock. Tefi covers an area about 75miles from east to west, and from 100 miles
from north to south. The Northern border is marked by the Crystalmeer sea. The Southern border is
marked by the Tarador Escarpment, a line of sheer cliffs several hundred feet high. Tefi is an iron age
mixed economy patrilineal monarchy with Kingship passed to the son of one the kings in the event of the
death of the both Kings. The only military presence is an elite professional army of Royal Guardsmen,
192 strong j that protect the entire Kingdom from enemies. Tactical units range in size from 2-10 men.
Kingdom of Taradoc is just south of the Tarador Escarpment.
It is approximately 90 miles from the
Great Mountains to the Inland Sea, and Taradoc reaches from theTarador Escarpment to the north
about 110 miles south to the "Last Keep" which is about 25 miles south of the Taradoc River. The
Kingdom of Taradoc is a mixed economy iron-age patrilineal dictatorship ruled by a military overlord.
It maintains a standing professional army with tactical units ranging from 10 to 50 men-at-arms and
strategic units (armies) of 500+. Tarmadoc and Tefi have a long term mutual protection alliance and
support one another in time of war.
of Taradoc is the Kingdom of Saryn.
A crossroads of Tamerthya . Located in the center of the
continent of Tamerthya, The Kingdom of Saryn reaches from the border of Taradoc in the North to the
Great Mountains in the west, and extends 125 miles South to the Ranhyn Range of Mountains. Saryn
runs eastward 110 miles from the Great Mountains to the the border of Tythwen, the Asani River.
Semi-tropical, the Saryn Kingdom rarely sees snow. Saryn is a mixed economy bronze-age bilateral
monarchy ruled by King Saryn and Queen Silven. Saryn maintains an unusually large standing professional
army because it has historically been overrun from the north, south, east, and west, at one time or another.
King Saryn has vowed never to let the capital fall.
of Saryn, and South of Merthyr is the Great Desert. Approximately 185 miles from north
and 305 miles from east to west, the Great Desert is the largest expanse of Desert onTamerthya.
With the lowest human population count in Tamerthya, the desert is home to many different kinds of
monsters and loose bands of nomads and bandits. The great City of Tabria lays in the central mountain
range of the great desert, and is home to fierce but primitive stone-age matrilineal nomadic tribesmen that
maintain a sparse herding-based economy. Like all primitives, the entire population is at-arms and expected
to defend tribal and clan interests.
of the Great Desert, and South of Merthyr is The Kingdom of Bara. Approximately 90 miles
from east to west, and 110 miles from the Baril Mountain Range (an offshoot range of the Great
Mountains) is the Bay of Jalil, part of the Southern Ocean that marks the southern border of this
kingdom of demi-humans (elves, dwarves, and halflings). Bara is a mixed economy, iron-age patrilineal
oligarchy (An elite ruling council governs this kingdom.) The army is conscripted from the local
population and four years of service in peacetime, and service in times of war, or national emergencies
is required. Bara has an average standing army that can be tripled in size in the time it takes for a
month to pass. Tactical units range from 10-50 individuals, and strategic units are 100-500 individuals
strong. The weather is temperate and mild on the coast, and cold higher up in the mountains.
the Southwest of Bara are the two kingdoms, Melwyn,
and Selsea. Melwyn is a patrilineal, clan
oreinted, middle stone-age, herding economy. The whole society is at arms, or trained in the art of war
from a very young age. Leadership of the country varies from day-to-day as a loose confederation of
herding clan leaders meet on a very infrequent basis. Each town or village has a council of elders that
determines policy and law for the local region. Small units range from notable individuals to clans and
extended clans of 10-100 that fight together in times of emergency.
is a Matrilineal clan oreinted iron-age country that gains the majority of
it's economic income from
fishing and sea-trade. Like it's neighbor Melwyn, the whole society is trained in the art of warfare. There
is a rivalry between the two countries and border disputes break out frequently between various clans of
both Selsea and Melwyn. While Selsea has better weapons and technology, the people of Melwyn
have superior numbers and better clerical magic that creates a balance in the conflict. Small units range from
notable individuals to clan groups of 10 to 100, and sometimes more that band together in emergencies.
As a side note, more pirates come from Selsea than from any other known country on the continent.
of the Great Desert is an independent province, The Province of Lynnar. Lynnar is a Matrilineal
clan-oreinted bronze-age state with a moderate sized standing militia. The Ruler of Lynnar is a former
Duke of Merthyr, one Kidren Shazlir. After leading a crusade against the pagan peoples of the Great
Desert, Duke Shazlir took his army south and settled on the southern edge of the great desert. Small units
range from 2-24 individuals and strategic units range from 100-500 strong. South of Lynnar is the unexplored
tropical jungles of Tamerthya.
of Lynnar is the Kingdom of Iberia. Iberia
sits in the tropical portion of Tamerthya. It is always warm
here except in the mountains. Iberia is a mixed economy bronze-age, bilateral monarchy ruled by a Queen.
Iberia maintains a professional standing army of just over one thousand warriors. It is a democratic society
with traditions similar to ancient greece. Equal rights for females is strongly promoted here on account of
the tribes of amazons that live in the nearby forests and jungles. Women have been treated as equals here
for as long as anyone can remember. Iberia is a destination for women that have escaped from slavery or
servitude in other nations. Tactical units range from 5-50 individuals, and Iberia is capable of fielding two
500 + member phalanxes of warriors.
of Iberia is the Ranhyn Kingdom. Known for
their legendary battle horses the Kingdom of Ranhyn
is ruled by a monarchy, a royal family. Ranhyn maintains close ties with Iberia, and have an active trade
agreement and a treaty of alliance. Invading one country is sure to bring a response from the other.
Iberia maintains a professional army of over 1,500 individuals. Small units range from 10-50 individuals and
large units, 500+.
of the Ranhyn Kingdom is another province, The Province
of Severn. Ruled by a clannoch, a clan
leader, Severn is a band oreinted, matrilineal, copper-age society of nomadic hunter gatherers. Several
Amazon clans call Severn home as well as other primitive peoples. The small population of this province are
all trained from a young age in warfare. small units range from individuals, and large units range from 10-100 in
of the Ranhyn Kingdom and east of Saryn is Tythwen. Tythwen is an agressive patrilineal
dictatorship ruled by an overlord. Tythwen is a mixed economy bronze-age country that aside from an elite
internal guard force, maintains a standing army of conscripts. Tythwen engages in trade with the more
civilized Western Nations specializing in providing mercenary and guard units to other nations. The
eastern frontier is relatively unexplored and many monsters abound in Eastern Tythwen. Tactical units
range from 10-50 individuals and strategic units range over 500 individuals in strength.
the Northeast of Tythwen is the Wilderlands of the East, largely unexplored.
Little is known about
this part of Tamerthya. The Inland Sea seperates the Wilderlands of the East from Merthyr and the rest of
the East of Tythwen lies Mynddar, a patrilineal,
bronze-age, clan oreinted group that can barely be called
a nation. The Mynddar maintain a herding economy and subsist on herding and trading with the greater
western nations. This is the rugged frontier of civilization. Small community militias form the heart of defense
in Mynddar with small units ranging from individuals to small groups of ten or so, and large militia units of up
to 100-500 strong can be gathered in a real emergency.
There are rumours of other great nations on Tamerthya. Not mapped, but noted
for record is the Bera
Kingdom. Shara. The Kingdom of Zor, supposedly located south of the Jungles of Tamerthya. Another
Elven Kingdom, also south, The Kingdom of Vallyn. Finally, Myn-Tyllar which is south of even the southern
seas and located near the edge of the world.
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